Search results for "design [electrode]"

showing 10 items of 425 documents

Nei Luoghi del design. Azioni e interazioni

2008

Il testo raccoglie alcune riflessioni sulla definizione “Luogo” in relazione alla definizione di “Design” ambiguamente identificato con il termine “Industriale” quale connotazione imprescindibile della sua natura disciplinare. È nelle relazioni complesse tra i due termini: Luoghi e Design che si dispiegano i tre paragrafi del volume, veri filtri di lettura o “luoghi metaforici” per leggere la complessità in cui si trova ad operare oggi il design nel suo significato più ampio di progetto: Il primo filtro, che si avvale della coppia concettuale “astratto / concreto”, individua luoghi di relazioni tra strategie progettuali proprie della disciplina del design (sia legati ad artefatti comunicati…

osmosi fra design e progettazione architettonica architettura d'interni nuove frontiere del design sistemicoSettore ICAR/13 - Disegno Industriale
researchProduct

occhio al design

2012

Il volume ci conduce in un’appassionante passeggiata tra i molteplici settori di applicazione del design e le relazioni che esso intesse con le altre discipline progettuali. È con questi obiettivi di formazione che si articola il lavoro di Santo Giunta ormai da anni impegnato a insegnare design nella scuola di Architettura di Palermo. L’autore offre una griglia densa di riflessioni in cui è possibile estrapolare alcuni nodi problematici del progetto contemporaneo individuabili: nel confronto tra globalizzazione e localizzazione, nella principio di crescita sostenibile, nello sviluppo della tecnica, nella rivoluzione informatica e della sua inevitabile ricaduta sui sistemi della comunicazion…

osmosi tra il Design e il progetto di ArchitetturaSettore ICAR/13 - Disegno Industriale
researchProduct

Serious game design : supporting collaborative learning and investigating learners' experiences

2014

pelimekaniikatdesign researchyhteisöllisyysoppimiskokemuksetpelisuunnittelucollaborative serious gamecollaborationoppimispelitgame mechanicsserious game experiencescomputer-supported collaborative learningoppimispelikokemustietokoneavusteinen oppimineneducational gamesgame designyhteisöllinen oppiminen
researchProduct

Profit vs morality: how unfair is labor market discrimination? Results from a survey experiment

2019

Using an original survey-experimental protocol, we study the normative acceptability of the trade-off between immoral profit (discrimination) and costly morality (non-discrimination). We test the causal influence of three factors: i) the origin of discrimination, ii) the steepness of the morality/profit trade-off and iii) anti-discriminatory moral injunctions. Contrasting with past experimental and attitudinal studies, we find that a significant minority of respondents believe that labor market discrimination is acceptable when morality results in profit loss. We also find that the three tested factors have significant effects on normative opinions. Respondents are more likely to choose pro…

profit/morality trade-offJEL: J - Labor and Demographic Economics/J.J2 - Demand and Supply of Labor/J.J2.J23 - Labor Demandvignettesarbitrage morale/profitmoral suasionvignette survey experimentJEL: J - Labor and Demographic Economics/J.J7 - Labor DiscriminationJEL: J - Labor and Demographic Economics/J.J7 - Labor Discrimination/J.J7.J78 - Public Policy[SHS.ECO] Humanities and Social Sciences/Economics and Finance[SHS.ECO]Humanities and Social Sciences/Economics and FinanceJEL: C - Mathematical and Quantitative Methods/C.C9 - Design of Experimentsdiscriminationinjonctions morales
researchProduct

Information system supported project estimation and measurement

2006

project estimation and measurement toolsoftware estimationinformation systems research frameworkinformation systems design theorydesign sciencesoftware measurementfunction point
researchProduct

An Information Systems Design Theory for Integrated Requirements and Release Management Systems

2009

High-tech companies need to collect and analyze requirements and allocate them to appropriate product releases in market-driven product development. Development activities are typically scattered across multiple sites and involve multiple partners in different countries, complicating requirements and release management. Flexible, scalable, and secure groupware-based support for the activities provides substantial payoffs. Yet, the extant literature provides little theoretical guidance for designing and using requirements and release management systems in multi-site, multi-partner environments. This article develops the meta-requirements and a meta-design of an information systems design the…

requirements managementglobal sofware developmentinformation systems design theoryknowledge managementrelease managementsoftware process improvement
researchProduct

Oggetti narrati, oggetti narranti. Le scarpe come simbolo, racconto e rappresentazione

2022

Gli oggetti hanno voce, se hanno vita. Bisogna prima interrogarsi sulla vita delle cose per poter ascoltare le loro voci. Mettendo a fuoco un caso esemplare, le scarpe, si prenderanno in considerazione sia gli oggetti narrati nei componimenti letterari, sia gli oggetti narranti, cioè quegli oggetti simbolici che sono capaci di raccontare uno stile di vita. Infine si esaminerà la relazione tra design e narrazione al fine di evidenziare le strategie e dispositivi narrativi attraverso cui il designer riesce a rendere significante la voce degli oggetti nelle istallazioni artistiche. Objects have a voice, if they have a life. We need earlier to think of the life of things in order to listen to t…

scarpe estetica design oggetti narrati oggetti narranti design e narrazione estetica degli oggettishoes aesthetics design narrative objects design and storytelling aesthetics of objectsSettore M-FIL/04 - Estetica
researchProduct

To embody or not to embody: A sound design dilemma

2019

Designing with sound is about constructing appropriate sound representations of a concept, from the early ideas to the final product. A survey research on embodied sound sketching is presented, and the problems of early representation in sound design are discussed by analysing the questionnaire results of three workshops on vocal sketching.

sound design embodymentSettore INF/01 - InformaticasketchingSettore ICAR/13 - Disegno IndustrialeSound design methodsdesign cognitionSound design methods sketching design cognition
researchProduct

Cooperative sound design: a protocol analysis

2016

Formal protocol analysis and linkographic representations are well-established approaches in design cognition studies, in the visual domain. We introduce the method and tools in the auditory domain, by analysing a case of collaborative sound design. We show how they can provide relevant qualitative and quantitative information about the efficiency of the creative process.

sound design; protocol analysis; linkographyProtocol analysiSettore INF/01 - InformaticaComputer scienceProcess (engineering)Sound designprotocol analysis0211 other engineering and technologiesProtocol analysis02 engineering and technologyDesign cognitionDomain (software engineering)sound designHuman–computer interactionSonic interaction designlinkographySettore ICAR/13 - Disegno Industriale0202 electrical engineering electronic engineering information engineering020201 artificial intelligence & image processingSonic interaction design021106 design practice & management
researchProduct

Sketching sonic interactions by imitation-driven sound synthesis

2016

Sketching is at the core of every design activity. In visual design, pencil and paper are the preferred tools to produce sketches for their simplicity and immediacy. Analogue tools for sonic sketching do not exist yet, although voice and gesture are embodied abilities commonly exploited to communicate sound concepts. The EU project SkAT-VG aims to support vocal sketching with computeraided technologies that can be easily accessed, understood and controlled through vocal and gestural imitations. This imitation-driven sound synthesis approach is meant to overcome the ephemerality and timbral limitations of human voice and gesture, allowing to produce more refined sonic sketches and to think a…

sound synthesisvocal imitationsSettore INF/01 - Informaticasound design toolsSettore ICAR/13 - Disegno Industrialevocal sketching sound synthesis sound design toolsvocal sketchingsonic interaction design
researchProduct